﻿using FarseerGames.FarseerPhysics.Collisions;

namespace FreeGoo.GameEngine.Renderables.Particles
{
    public class Chain : Particle
    {
        public Chain(Geom geom, float radius)
            : base(geom, radius)
        {
            MinimumLinkTargets = 1;
            MaximumLinkTargets = 1;
            LinkableDistanceLinkBias = 1;
        }
    }
}
